Dx Cluster
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RXCLUS v.8 5
RXCLUS allows you to store your lists of missing DXCC countries or IOTA groups in databases and is then able to issue alarms only for the announces which are of interest for you.
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Swisslog v.5. 8. 2001
Swisslog for Windows is a sophisticated logging program for Amateur Radio.
VHFCtest4Win v.1.0.0.50
VHFCtest4Win is software for contest logging QSO's on VHF bands (50MHz and up). It is build for all windows versions from Windows 95 and up.
RCKLog v.3 24
RCKLog for Windows incorporates many advanced features that create the ultimate contesting tool for novice and expert alike. It is a powerful contest logging program for every ham, from single-operator to multi-multi.
Logger32 v.3.39.0
Logger32 is a 32-bit Amateur Radio logging software written by Bob Furzer, K4CY. Bob is also the author of Zakanaka, and a 16-bit version of Logger. A simple to use logbook for radio beginners from all around the world.
RUMlog v.3.0
RUMlog is a HAM radio logging tool for a HF.
DX-Fusion Release v.1.0
DX-Fusion is an utility that transfers data from Tally Accounting Software into your database in real-time. It supports MS-SQL Server, MS-Access, MySQL, Oracle and many other popular databases. DX-Fusion works with Tally ERP 9 Release 1.
DX Central v.2.20
View data from NASA, NOAA, NIST and other web sites with this tool. DX Central is a desktop widget of graphical displays indicating the condition of data collected from NASA, NOAA, NIST and other web sites. Display is easy-to-use.
ANWIDA Soft DX Reverb Light v.3.10.425
Based on a reduced version of the DX Reverb, the DX Reverb Light is the ULTIMATE FREE reverb plug-in for PC And Mac.
Blue Cat's Gain Suite - DX v.2 43
Blue Cat's Gain Suite - DX is a series of gain utilities which let you control the volume of one or several audio tracks in real time.
3D Ripper DX v.1. 8. 2001
With 3D Ripper DX you can capture all geometry, textures and shaders, rendered during single frame, import captured geometry into 3D Studio Max or Maya, see what exactly has been drawn by each individual draw call; and see renderstate, textures, vert